Online Strategy Game
Welcome to GoalTycoon!
GoalTycoon GoalTycoon is an online football manager, in which you can convert the virtual currency to your benefit. It is a strategy game that relies on the management of a football team. The Manager will be the one that picks the best game strategy, choosing the players, the training strategies and also the financial strategy.Every user from the GoalTycoon community will have a football team and a club park, which is made out of a stadium, hotel, restaurant, clinic, parking lot, administrative building and training field. The manager will also have a team of advisors that will help him develop his club, giving him information about the necessities of his club park.
Menu documentation
POPULARITY
Why is Popularity so important in GoalTycoon?
Popularity is an extremely important factor in GoalTycoon. As your popularity level becomes higher, so will your incomes, becoming substantial. A higher popularity entails more ticket paying fans that will come to your team’s games. Therefore, your club will be making more money. The number of ticket paying supporters coming to the Stadium is determined by your club's popularity, and the popularity of the opposing club. Thus, for each home game, the presence of supporters will be calculated using the following formula:
(The Popularity of your Club + The Popularity of the opposing Club) / 2.
The Popularity decreases when your team loses matches and when the supporters are not pleased with the Stadium's conditions, they do not have enough seats. Also, Popularity increases depending on the League your team is in and depending on the facilities of your Club Park, the parking places, the administrative building and the League your team is in, the commodities of the Stadium, meaning the quality of the Pitch, of the Roof, of the Nocturnals.
If you do not have enough seats for your Supporters, the popularity will decrease by 10%. The Popularity also decreases with 25% if the ticket prices are too high. Also, if your team wins a match the popularity grows by 3%, and if the team loses that game, the popularity decreases by 5%. If the match ends in a draw, the team with the higher popularity will lose 2% of it's popularity and the team with the lower popularity will have it increased by 1%.
In addition, you get a Popularity bonus when you make investments in the game, depending on the amount invested, as follows:
- Between 18 and 44 Euro =2 points for popularity;
- Between 45 and 89 Euro = 6 points of popularity;
- Between 90 and 474 Euro = 13 points for popularity;
- Between 475 and 999 Euro = 75 points for popularity;
- Over 1000 Euro = 150 points of popularity.
THE TEAM
Every football manager will receive a predefined team from the start, composed of 11 players and 9 reserves, as well as 2 trainers. From the menus Market/Bid Players, Youths or Trainers, you can buy more Players, Youths and Trainers for your team. You also have available o list of all the players put up for auction. You can chose the players according to multiple categories such as: position, age, talent, leg, country, price, salary, speed, stamina, keeper abilities, defense, passing, ball control, cross, head shot and shooting. For each player from the market you can see the time left until the auction ends. During the auction, if a user bids in the last 3 minutes before the auction ends, the term of the auction will be prolonged with another 3 minutes.The players have different characteristics, such as:
- MO = Moral;
- EN = Energy;
- FO = Form;
- EXP = Experience;
- SP = Speed;
- STM = Stamina;
- GK = Goalkeeping;
- TK = Tackling;
- DR = Dribbling;
- LS = Long Shot;
- HS = Head Shot;
- PS = Passing;
- PC = Position Coefficient;
- EC = Efficiency Coefficient;
- GS = General Score;
- AS = Actual Score.
Your players have the following abilities:
- Tackling – is the player's ability to dispossess;
- Dribbling – is the player's ability to maintain the control of the ball around his opponent;
- Long shot – is the player's ability to center the ball or pass it to his teammates at a long distance;
- Head shot – is the player's ability to hit the ball with his head;
- Shot – is the player's ability to shot the ball in order to score;
- Passing – is the player's ability to pass the ball to his teammates;
- Speed – is the player's ability to run on the field faster than his teammates;
- Stamina – is the player's capacity to put efforts for a relatively long time and with high intensity indices while maintaining constant optimum efficiency;
- Defense – is the player's ability to avert the actions of his opponents.
- attacker – 35 years;
- midfielder – 36 years;
- defender – 38 years;
- goalkeeper – 40 years;
Speed refers to the abilty of your players to run faster on the field during a match. As this skill becomes of a higher level, so will your player's scoring. The Speed can be increased by placing you players on the training positions for this ability.
The morale of players increases after each goal scored with 5 points. Also after 3 consecutive winnings, all your players morale will increase with 20 points.
Concerning the Form, it increases after each match by 5 points to players in the First team, with 2,5 points for the Reserves and decreases with 7.5 to the Others.
Your players Experience increases according to the Series your team is in, with 0.5 points if your team is in the 1st series, 0.4 in the 2nd series and so on up to 0.1 points.
FIRST TEAM
The football manager has the possibility of setting the first team after every match. You also have available various information for every player.To place a player in the first team, use the Drag and Drop method and place him in the first team. Also, you can change the position of the players on the field. All actions are saved automatically. For every player you can see details as moral, energy, form, experience, stamina, goalkeeping abilities, tackling, dribbling, long shot, head shot, shot, passing, effectiveness, general score and actual score.
All the available information will help you choose the best strategy for your team's matches.
TACTICS
Your team's tactic can be set before every game. You can set different parameters in order to conceive the best strategy for your next match, such as: line-up (ex. 4-4-2, 3-5-1, etc.), game style (normal, defensive, offensive), attitude (aggressive, normal, possessive), and passing (long passes or short passes).You may also set the bonus for each match and the bonus for the whole season. Moreover, you can put your players in the first team. In order to put a player in the first team or to change the position of your players in the field, using the drag-and-drop method place the player you want in the position you want.
Do not forget to set the captain, the free kicks taker, the penalty taker and the corner taker.
TRAINING
The training is very important in the development of your player's qualities. In order to train a player, hold the click on the respective player and place him on one of the wanted positions (goalkeeper, tackling, dribbling, head shoot, shoot, passing).Through the same method you can place the trainer in the spaces assigned to them. All actions are saved automatically. Every day you will receive a training log, through which you will be informed about the details of the performed training.
Keep in mind that the training speed depends on 4 factors:
talent;
the level of the training field;
the trainers;
the energy of the players.
TRAINING LOGS
All the trainings performed by your team are kept in the Training Logs.You can see the trainings performed, based on 3 selection categories as follows: the first team, theyouth team,and other players. Also, you have the possibility of selecting the date from which you wish to see the training log.
This training log contains the players that have trained, the position on which they have trained, the name, talent, age, speed, health and the general score. As the player's talent is greater, so will be the skill.
Keep in mind that the training speed depends on 4 factors:
- talent;
- the level of the training field;
- the trainers;
- the energy of the players.
YOUTHS
Managers can purchase youths between the ages of 13 and 15 years old. There are two main selection criteria for youths: talent, position on the field (goalkeeper, defender, midfielder and forwarder).The incomes from the Youth sale are transferred to the Partners Fund, and the prices are set in Gold, as follows:
- 5 Gold – Talent 1 – develops his main skill with 32% – 40%. Training speed: +0%;
- 15 Gold - Talent 2 – develops his main skill with 42% – 50%. Training speed: +25%;
- 45 Gold - Talent 3 – develops his main skill with 52% – 60%. Training speed: +50%;
- 135 Gold - Talent 4 – develops his main skill with 72% – 80%. Training speed: +75%;
- 405 Gold - Talent 5 – develops his main skill with 92% – 100%. Training speed: +100%.
TRAINERS
The football managers receive initially two trainers, though they have the possibility of purchasing more trainers from Markets/ Buy Trainers. You can choose the skill level of the trainer you want to purchase and his specialty: tackling, dribbling, long shot, head shot, shot, passing, speed and stamina.
The incomes from the Trainer sale are transferred to the Partners Fund, and the prices are set in Gold, as follows:
15 Gold – Talent 1 – trains the main ability with 32% – 40%. Training speed: +0%;
45 Gold - Talent 2 – trains the main ability with 42% – 50%. Training speed: +25%;
135 Gold - Talent 3 – trains the main ability with 52% – 60%. Training speed: +50%;
405 Gold - Talent 4 – trains the main ability with 72% – 80%. Training speed: +75%;
1215 Gold - Talent 5 – trains the main ability with 92% – 100%. Training speed: +100%.
The football managers receive initially two trainers, though they have the possibility of purchasing more trainers from Markets/ Buy Trainers. You can choose the skill level of the trainer you want to purchase and his specialty: tackling, dribbling, long shot, head shot, shot, passing, speed and stamina.
The incomes from the Trainer sale are transferred to the Partners Fund, and the prices are set in Gold, as follows:
15 Gold – Talent 1 – trains the main ability with 32% – 40%. Training speed: +0%;
45 Gold - Talent 2 – trains the main ability with 42% – 50%. Training speed: +25%;
135 Gold - Talent 3 – trains the main ability with 52% – 60%. Training speed: +50%;
405 Gold - Talent 4 – trains the main ability with 72% – 80%. Training speed: +75%;
1215 Gold - Talent 5 – trains the main ability with 92% – 100%. Training speed: +100%.
ADVISORS
Every club has a group of 8 advisors that will counsel the managers regarding the necessities of his club.The Financial Advisor helps the manager with the development of the Administrative Building. The Administrative Building is a key element of the management of your Club Park. An administrative building of a higher level will increase the popularity of your Club and therefore its earnings. The administrative building has 5 levels of upgrade, which will provide extra popularity points. This advisor will keep you informed about your club's finances and popularity level.
The Stadium Advisor helps the manager with the development of the Stadium. The Stadium is where your football players will show their skills acquired during training. The maximum capacity of the Stadium is 100,000 seats. The presence of spectators at your team's matches is an extremely important factor for your players’ morale, and for your club's finances. This advisor will keep you informed with the needs of the stadium and state of its components.
The Restaurant Advisor helps the manager with the development of the Restaurant. For your players to be always in shape, they need Food and Energy Drinks prepared by a special recipe, known only by your club's cook. A restaurant of a higher level will offer an energy bonus through the food consumed by your team players. This advisor will keep you informed about the available food stock.
The Training Advisor will keep you informed about your team’s workouts. In order for your team to win a match, they must prepare in advance. Players need an additional Training Ground to be in shape and to practice tactics designed by the trainer. The Training Field helps the players and the youths to train faster, depending on the upgrade level.
The Parking Advisor will keep the manager informed about the development of the Parking. Fans who come to the Stadium to watch your team's the matches will appreciate the comfort offered through the Parking Lot. Thus, your popularity will increase, depending on the upgrade level of the parking lot. As your popularity is higher, so will be your club's incomes. This advisor will inform the manager about the state of the parking lot and the popularity level.
The Hospital Advisor will help the manager to develop his hospital. During matches, football players can suffer injuries. Injuries affect the entire team, as key players may be missing for a certain period from the field. The Hospital helps heal the injured players in a shorter time, depending on the upgrade level. This advisor will keep him informed regarding the health of the players.
The Hotel Advisor aims to help the manager develop his Hotel. To stay in shape, football players need proper resting conditions after every game. The more rested they are, the more energy they will have and their performance during matches will increase considerably. The Hotel provides Energy according to the upgrade level. This advisor will keep the manager informed about the needs of the Hotel needs.
The Supporters Advisor will constantly inform the manager regarding the supporters’ disposition. Also, the counselor will keep him informed of the needs of the club, so that the fans are always satisfied.
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